You can only obtain the Set skills if you specialize in this tree. These skills are acquired by spending trait points in the Deadly Storm (yellow) trait tree. These skills are acquired by spending trait points in the Berserker (red) trait tree. These skills are acquired by spending trait points in the Martial Champion (blue) trait tree. Some skills may also be replaced by an improved version of the same skill as you increase in level. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. These skills are granted automatically as you gain levels. Different skills cost different amounts of Fervour, ranging from 1 to all 5 pips per skill. Skills such as Wild Attack and Swift Strike build up to 5 Fervour, which can be expended on skills such as Brutal Strikes or Blade-storm. On entering combat, the Champion will have no Fervour. ![]() While he does have some emergency crowd-control in the form of Horn of Gondor and Champion horns, crowd-control is not one of his primary or secondary roles in a Fellowship.įervour is required in addition to Power for the Champion's most powerful attacks. He also has abilities designed for tanking, allowing him to fill the role of an off-tank or even the fellowship's main tank in easier encounters and raids. The Champion's primary role in a Fellowship is to inflict damage to multiple targets while interrupting channeled abilities with Clobber.
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