Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution. On 15 December 2020, Quake 2 RTX was updated to support Vulkan Ray Tracing, becoming the world’s first game to support it With support for Vulkan Ray Tracing, not only can NVIDIA RTX cards run Quake 2 RTX, so can the new AMD Radeon 6000 series graphics cards So we thought what the heck, let’s give the Radeon RX 6800 a spin, and see. Gamers that already own Quake II can experience the whole game in its entirety, including multiplayer deathmatch and cooperative multiplayer modes, all fully path traced as a free update. NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. The Quake II RTX demo includes the first three single-player levels of the gaming classic while the full version can be purchased through Steam for US$5. "Ray tracing is the technology that is defining the next generation of PC games, and it's fitting that Quake II is a part of that." "We are giving Quake II back to gamers with a bold new look, as Quake II RTX," said Matt Wuebbling, head of GeForce marketing at NVIDIA. This version of the game is the first in the world that is fully path traced, ray tracing technique that unifies all the lighting effects into a single ray-tracing algorithm. NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting. The new Quake II RTX has been specially designed to take full advantage of the real-time ray tracing capabilities of Nvidia's new RTX GPUs with hugely improved lighting effects. Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). 6.8).5 That was over 12 years before Nvidia showed their RTX-based Turing. On AMD’s side of the fence, that support appears to be limited to. Nvidia's LightSpeed Studios has released a remastered version of the FPS classic Quake II. He actually never used the real Quake engine, and it was all rewritten from. Any GPU that supports the Vulkan Ray Tracing extensions maintained and developed by the Khronos Group can also run Quake II RTX.
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